Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Guides > AoKTS updates
62 User(s) are 이 주제를 읽고 있습니다. (지난 30 분 동안)
0 members, 62게스트
0 members, 62게스트
Dân số hiện tại:








AoKTS updates (62 Người chơi)

Word Association (46 Người chơi)

CBA PathBlood 1.8.2 (21 Người chơi)

1.6 reward campaing (21 Người chơi)

New CBA Hero now supports HD / D... (20 Người chơi)

Full length movie on college bac... (19 Người chơi)

TIW 2020 Map votes (16 Người chơi)
Chủ đề tích cực nhất tuần qua:








1.6 georgians not able to upgrad... (5 Bài viết)

Impossible to play - voobly keep... (5 Bài viết)

XQ NO ME PUEDO UNIR A NINGUNA SALA (4 Bài viết)

Problem with chat in GAME (4 Bài viết)

1.6 recording ends before game ends (3 Bài viết)

WE CAN'T CHAT IN PRIVATE ON VOOBLY (2 Bài viết)

1.6 full random default (2 Bài viết)
Try converting to gaia first?
Here is something you should be interested in adding:
[You must login to view link]
Also you should make an option to reset all unit id's starting at 1 in the top left of the map.
But have a lock id check box for duplicate/negative id's you want to keep.
Also, I just did some digging around and couldn't find that unknown value sadly. How important would you say it is?
Thats a shame. Its not all that important I guess, the same can effect can be acheived with 2 triggers rather than 1 in this case.
Theres no advantage garrisoning inside a gaia unit as far as I can see. Garrisoning it inside itself its exactly the same.
Also I can see any use for double id for gaia units.
When the deer dies the unit dies.